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Status Effects

  • Players with a 'Traps' score roll '1d10' at the end of the turn. If they roll under their 'Traps' score, immediately roll for a trap!

ImmobilizedCan't move

  • Must 'stand still'. If using a melee attack, can only target someone who melee attacked you in the previous turn. May only 'Trap Attack' targets with a leash. This overrides 'VibratingCan't stand still'.

StunnedMust Stand Still, Can't Attack or Struggle

  • Just like with Immobilised, but the player can't Attack or Struggle.

Tease Bondage

Teased+2 Traps +2 Traps
VibratingCan't stand still Can't 'stand still'
BuzzingCan't stand still, +2 Traps Can't 'stand still', +2 Traps

Head Bondage

  • Players with head bondage, after making a spell attack, roll 1d6. On the numbers indicated change the spell's effect to 'miss'.
MuffledSpells miss on a 1 or 2 on '1d6' Spells miss on a 1 or 2 on '1d6'
GaggedSpells miss on a 1 through 4 on '1d6', -1 Escape Hands Spells miss on a 1 through 4 on '1d6', -1 Escape Hands
Blinded+3 Traps, -3 Hit, +3 Enemy Hit, -1 Escape Non-Gag and Non-Hands +3 Traps, -3 Hit, +3 Enemy Hit, -1 Escape Non-Gag and Non-Hands
HoodedNo spells, Blinded, -1 Escape other No spells, Blinded+3 Traps, -3 Hit, +3 Enemy Hit, -1 Escape Non-Gag and Non-Hands, -1 Escape other

Hand Bondage

Bound-3 Non-Spell Hit -3 Non-Spell Hit
Harnessed-6 Non-Spell Hit. -1 Escape Gags -6 Non-Spell Hit. -1 Escape Gags
MittenedUnable to use non-spell attacks. -1 Escape Gags Unable to use non-spell attacks. -1 Escape Gags

Leg Bondage

Encumbered+1 Traps, +2 Enemy Hit +1 Traps, +2 Enemy Hit
Hobbled+2 Traps, +4 Enemy Hit +2 Traps, +4 Enemy Hit
Incapacitated+3 Traps, +6 Enemy Hit +3 Traps, +6 Enemy Hit

Corseted

Cinched+1 Enemy Hit +1 Enemy Hit
Constricted+2 Enemy Hit +2 Enemy Hit
Breathless+3 Enemy Hit +3 Enemy Hit

Balance

Clumsy+1 Traps +1 Traps
Stumbling+2 Traps +2 Traps
Dizzy+3 Traps +3 Traps

Leashed+3 Push Attacks

  • A leashed character mat be trap attacked regardless of movement status.
Leashed+3 Push Attacks +3 Push Attacks
Tethered+5 Push Attacks +5 Push Attacks
Chained+7 Push Attacks +7 Push Attacks

Entranced

  • Enemies may re-roll attacks of this number and lower.
    • Re-rolls may be re-rolled.
HazedRe-roll 5 or lower 5 or lower
TrancedRe-roll 8 or lower 8 or lower
SubmissiveRe-roll 11 or lower 11 or lower
ObedientRe-roll 14 or lower 14 or lower

Compelled

  • When a target is compelled the player that applied or caused the compulsion chooses what actions they take during their turn!
    • Note that they have to be legal actions - attacks, escapes or pushes.