From BDSM Arena
- Players with a 'Traps' score roll '1d10' at the end of the turn. If they roll under their 'Traps' score, immediately roll for a trap!
- Must 'stand still'. If using a melee attack, can only target someone who melee attacked you in the previous turn. May only 'Trap Attack' targets with a leash. This overrides 'VibratingCan't stand still'.
StunnedMust Stand Still, Can't Attack or Struggle
- Just like with Immobilised, but the player can't Attack or Struggle.
|Teased+2 Traps||+2 Traps|
|VibratingCan't stand still||Can't 'stand still'|
|BuzzingCan't stand still, +2 Traps||Can't 'stand still', +2 Traps|
- Players with head bondage, after making a spell attack, roll 1d6. On the numbers indicated change the spell's effect to 'miss'.
|MuffledSpells miss on a 1 or 2 on '1d6'||Spells miss on a 1 or 2 on '1d6'|
|GaggedSpells miss on a 1 through 4 on '1d6', -1 Escape Hands||Spells miss on a 1 through 4 on '1d6', -1 Escape Hands|
|Blinded+3 Traps, -3 Hit, +3 Enemy Hit, -1 Escape Non-Gag and Non-Hands||+3 Traps, -3 Hit, +3 Enemy Hit, -1 Escape Non-Gag and Non-Hands|
|HoodedNo spells, Blinded, -1 Escape other||No spells, Blinded+3 Traps, -3 Hit, +3 Enemy Hit, -1 Escape Non-Gag and Non-Hands, -1 Escape other|
|Bound-3 Non-Spell Hit||-3 Non-Spell Hit|
|Harnessed-6 Non-Spell Hit. -1 Escape Gags||-6 Non-Spell Hit. -1 Escape Gags|
|MittenedUnable to use non-spell attacks. -1 Escape Gags||Unable to use non-spell attacks. -1 Escape Gags|
|Encumbered+1 Traps, +2 Enemy Hit||+1 Traps, +2 Enemy Hit|
|Hobbled+2 Traps, +4 Enemy Hit||+2 Traps, +4 Enemy Hit|
|Incapacitated+3 Traps, +6 Enemy Hit||+3 Traps, +6 Enemy Hit|
|Cinched+1 Enemy Hit||+1 Enemy Hit|
|Constricted+2 Enemy Hit||+2 Enemy Hit|
|Breathless+3 Enemy Hit||+3 Enemy Hit|
|Clumsy+1 Traps||+1 Traps|
|Stumbling+2 Traps||+2 Traps|
|Dizzy+3 Traps||+3 Traps|
Leashed+3 Push Attacks
- A leashed character mat be trap attacked regardless of movement status.
|Leashed+3 Push Attacks||+3 Push Attacks|
|Tethered+5 Push Attacks||+5 Push Attacks|
|Chained+7 Push Attacks||+7 Push Attacks|
- Enemies may re-roll attacks of this number and lower.
- Re-rolls may be re-rolled.
|HazedRe-roll 5 or lower||5 or lower|
|TrancedRe-roll 8 or lower||8 or lower|
|SubmissiveRe-roll 11 or lower||11 or lower|
|ObedientRe-roll 14 or lower||14 or lower|
- When a target is compelled the player that applied or caused the compulsion chooses what actions they take during their turn!
- Note that they have to be legal actions - attacks, escapes or pushes.