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  • When a player triggers a trap, roll 1d20 for the trap type and 1d20 for the trap tier.
  • Reroll any trap that you have the highest tier of.

1 - Revenge Collar Trap

The most dreaded of collars, striking fear into escapists everywhere!

  • Causes any failed escape attempt to tighten that binding
  • Cannot be selected by any 'choose trap type' effect.
  • May not be Trap Attacked
Roll Effect Level Statuses Description
1-6 Medium No effect Lucky! This collar seems to have lost its power, rendering it a simple locked collar around your neck. Hopefully nothing upgrades it...
7-12 Hard Cursed!No effect from Escaping becomes Level +1 You feel the terrible power of this magically locked leather collar upon your throat!
13-19 Extreme Cursed!No effect from Escaping becomes Level +1 This seamless metal collar clutches your throat coldly, its runes glowing brightly all around.
20 Permanent Cursed!No effect from Escaping becomes Level +1 There is no collar, but you feel a terrible curse upon you, the runes glowing around your neck.

2 - Dress of Nightmares Trap

Trapped in a goth lolita's garb, what a fate! But this is no ordinary dress!

  • Any missed attack increases the level of this binding by one!
  • Is a Costume binding for purposes of Magical Dressmaker
  • May not be Trap Attacked
Roll Effect Level Statuses Description
1-6 Easy No effect A simple pink tutu with a broad 18 inch skirt, very girly, but no encumbrance to your movement.
7-12 Medium Encumbered+1 Traps, +2 Enemy Hit The tutu skirt has collapsed inwards into a wide dress and trim of black colors this midlength garment.
13-19 Hard Hobbled+2 Traps, +4 Enemy Hit
Bound-3 Non-Spell Hit
The dress has grown to a stately Victorian dress with ten petticoats beneath a flowing skirt. Enchanted Opera gloves upon your hands actively fight with your attempts to escape.
20 Extreme Incapacitated+3 Traps, +6 Enemy Hit
MittenedUnable to use non-spell attacks. -1 Escape Gags
Escape -1
This huge Victorian gown is in full regale with a staggering number of petticoats, the heavy weight of a bustle, corset strings, and even a neck corset to keep the wearer's chin high. Enchanted mittens aggressively thwart every attempt to escape from bindings.
Impossible Incapacitated+3 Traps, +6 Enemy Hit
MittenedUnable to use non-spell attacks. -1 Escape Gags
GaggedSpells miss on a 1 through 4 on '1d6', -1 Escape Hands
Escape -1
In a final bid to keep you from ever getting free, the stately arms of this dress have been pulled back behind you and sewn together behind your back. Worse, the corset is fitted over them, and has even climbed past your mouth!

3 - Tightening Trap

Undoing your efforts at escape! Hope you weren't planning on getting away...

  • Does not target already impossible bondage
Roll Description
1-6 You come out of the trap with your clothing slightly tighter fit, but no bindings increased!
7-16 Your highest binding increases by one tier of effect!
17-19 Your highest binding increases by two tiers of effect!
20 All current bindings become impossible! Looks your escaping days are done!

4 - Yoke Trap

The tight humiliating captivity of the pillory, but mobile! Like a spreader bar for your hands and neck, holding them too rigid to dodge...

Roll Effect Level Statuses Description
1-6 Easy Bound-3 Non-Spell Hit Metal bars strapped to your arms keep you from bending at the elbows.
7-12 Medium Bound-3 Non-Spell Hit
Enemy Hit +2
The bars are attached by small chains to a locked collar around your neck
13-19 Hard Harnessed-6 Non-Spell Hit. -1 Escape Gags
Enemy Hit +4
This metal yoke holds your arms stiffly outstretched, leather straps running under wrists, shoulders, and around your neck.
20 Extreme Harnessed-6 Non-Spell Hit. -1 Escape Gags
Enemy Hit +6
The metal yoke is joined by metal cuffs around your chest and waist, the leather straps replaced with metal of their own.
Impossible Harnessed-6 Non-Spell Hit. -1 Escape Gags
Enemy Hit +8
No Escape!
A final insult, the yoke is now dotted with padlocks! There's no way for you to ever reach them, leaving you at the mercy of your opponent.

5 - Compulsion Trap

Listen to the nice voice telling you what to do... No matter how crazy it sounds... binding yourself feels nice...

  • Compulsion Effect
  • Normal hit rolls made. Roll to decide which player controls you. Gains any Compulsion bonuses.
  • Turn lost regardless of roll
  • May not be Trap Attacked
Roll Description
1-10 You shake off the compulsion, but count as standing still for this turn.
11-17 You fall to the voices for one turn...
18-20 You're caught in the thralls of obedience for two turns...

6 - Chastity Trap

Just the thing to wear when facing bondage-happy opponents ready to take advantage of you... Right?

  • Escape penalties do not apply to attempts on the belt itself.
  • Counts as a collar for purposes of Leash Trap
Roll Effect Level Statuses Description
1-6 Easy No effect A nice buckled leather chastity belt slides around your hips.
7-12 Medium BuzzingCan't stand still, +2 Traps A metal-cuffed chastity belt locks tightly around your waist. A dull buzzing coming from the belt betrays the vibrators locked inside... The key is probably on the ground nearby...
13-19 Hard BuzzingCan't stand still, +2 Traps
Hit -2
Escape -1
This chastity belt has buzzing intruders sunk into you, providing a thorough distraction for you trying to focus on combat...
20 Extreme BuzzingCan't stand still, +2 Traps
Hit -4
Escape -2
This chastity device's intruders are upgraded, and joined by a metal bra vibrator harness, tight metal thigh cuffs and a collar.
Impossible BuzzingCan't stand still, +2 Traps
Hit -6
Escape -3
A pair of pumps sprout from your chastity belt, dancing between your knees, threatening to inflate your toys with every needy thigh-clench. The belt needs to come off now!

7 - Armbinder Trap

The terrible king of arm restraints! Material may vary based on captive

  • +2 to Trap Attack rolls on this
Roll Effect Level Statuses Description
1-6 Easy Bound-3 Non-Spell Hit A set of armstraps joined to a central harness holds your arms behind your back.
7-12 Medium Harnessed-6 Non-Spell Hit. -1 Escape Gags A thick sleeve holds your arms pinned together from wrist to shoulder, laced up tightly, your hands showing from the wrist.
13-19 Hard MittenedUnable to use non-spell attacks. -1 Escape Gags A fully closed armbinder contains both your hands in a mitten-like pouch, the material running all the way up to your shoulders to join with a chest strap that loops under your armpits to hold itself in place. Buckles and locks abound all the way down your arms.
20 Extreme MittenedUnable to use non-spell attacks. -1 Escape Gags This tighter armbinder attaches to your body at two places on your chest, harnessing you tightly. A third strap collars around your neck, keeping your bound arms entirly tame and contained!
Impossible MittenedUnable to use non-spell attacks. -1 Escape Gags The armbinder over your arms is impossible. It is fitted tightly to your arms, from shoulder to fingertip sheathed in material, tight enough to squeeze them together, yet it has no buckles or laces for you to work at, just one tight durable piece that holds your arms captive, a similarly featureless harness wrapped around your torso to ensure no contortion act will free you.

8 - Collar of Submission Trap

A nice comfortable collar to go together with the restraints you'll be wearing for the rest of the day...

  • Must make a willpower check or be unable to try an escape.
  • Willpower checks are only required if attempting to escape a binding. You may not choose to attack after failing this roll.
  • If you roll a 1 on any willpower check, your next turn is controlled by a random player. (Compulsion)
Roll Effect Level Statuses Description
1-6 Easy Willpower 5+
+2 to Compulsion effects
A comfortable leather collar slides around your throat and buckles. You feel faintly that you DO look good when tied up...
7-12 Medium Willpower 8+
+3 to Compulsion effects
This collar is thicker, leather studded with metal, and provided with a lock. You're starting to accept your fate might be in bindings...
13-19 Hard Willpower 11+
+4 to Compulsion effects
The locked metal collar settles snugly but not uncomfortably against your throat. You feel more comfortable wearing it where it belongs...
20 Extreme Willpower 14+
+5 to Compulsion effects
You polish your seamless metal collar, feeling the velvet pads rub against your throat, and making sure to shine the nameplate on the front of it. It wouldn't look good otherwise, with your other well-shined bondage!
Impossible Willpower 17+
+6 to Compulsion effects
+6 Enemy Hit
You offer yourself to your opponent, finely-engraved collar shining on your neck as you beg them for more bindings. You need a matching set for your pretty neckpiece!

9 - Muzzle Trap

Classic toy of Gimps everywhere, nice and tight! Also, the best way to quiet the local spellslinger!

  • Must be removed before any other gag may be removed
Roll Effect Level Statuses Description
1-6 Easy MuffledSpells miss on a 1 or 2 on '1d6' A simple muzzle gag slips over the wearer's mouth, and any other gag they are wearing!
7-12 Medium GaggedSpells miss on a 1 through 4 on '1d6', -1 Escape Hands A secure muzzle trainer harness with a strap circling the forehead, buckled together behind the head.
13-19 Hard GaggedSpells miss on a 1 through 4 on '1d6', -1 Escape Hands
Blinded+3 Traps, -3 Hit, +3 Enemy Hit, -1 Escape Non-Gag and Non-Hands
This muzzle covers the whole bottom of your face, and buckles tightly around your head. It comes with a bonus blindfold, and locks tightly
20 Extreme HoodedNo spells, Blinded, -1 Escape other The muzzle covers your entire mouth, the blindfold seals your eyes away, the lock holds it in place... and nobody can see it under the hood pulled over your head and locked tightly around your neck with a collar!
Impossible HoodedNo spells, Blinded, -1 Escape other The air is sucked free of your tight hood, leaving the supple material to outline the straps and buckles on your otherwise featureless head! The laces at the back of the tight garment are replaced with tiny padlocks, too small to get a lockpick into...if you could even see them!

10 - Corset Trap

The fashion piece of the 18th century back to haunt you and your poor ribcage! Sorry guys, this trap shows no mercy by genders! You can't summon the breath to run while you're wearing one of these.

Roll Effect Level Statuses Description
1-6 Easy No effect A snug unboned waist slimmer to flatter the figure!
7-12 Medium Cinched+1 Enemy Hit This buckled cloth corset lacks any boning, but you wish it'd stopped at least one or two notches before it was secured...
13-19 Hard Constricted+2 Enemy Hit This laced corset is less permissive, pulled snug to give you a flattering hourglass, laces in back, zipped tight, making it hard to move and impossible to bend over.
20 Extreme Breathless+3 Enemy Hit This merciless piece doesn't feature zippers or straps, but thick boning and tightly wired lacing, the ends of the lacing actually soldered together to prevent escape from the crushing garment!
Impossible Breathless+3 Enemy Hit
MittenedUnable to use non-spell attacks. -1 Escape Gags
Teased+2 Traps
The corset is extended to cover your crotch and pull up tightly between your asscheeks. The material there is just as unforgiving as the rest of it, trapping your sex and rubbing at it madly when you move!

11 - Immobilization Trap

Looks like you're not going anywhere! Must stand still every round until removed.

  • Target is ImmobilizedCan't move
  • Must be removed before any other leg bondage.
  • Considered moving on the turn that you break out of the trap.
Roll Effect Level Statuses Description
1-6 Easy No Binding Buckled leather cuffs bind your ankles to the floor.
7-12 Medium Encumbered+1 Traps, +2 Enemy Hit Metal leg irons shackle your ankles to a ring on the floor.
13-19 Hard Hobbled+2 Traps, +4 Enemy Hit Metal cuffs on a spreader bar are bolted to the floor, holding your legs akimbo.
20 Extreme Incapacitated+3 Traps, +6 Enemy Hit A metal frame bolted to the floor locks around your ankles, knees, thighs, and waist, holding you fast.
Impossible Incapacitated+3 Traps, +6 Enemy Hit
Harnessed-6 Non-Spell Hit. -1 Escape Gags
The frame climbs higher, locking your neck and your elbows, turning you into something of a mannequin for your opponent to dress. That's not good...!

12 - Mitten Trap

Keeps your hands nice, warm, secure, and useless! I hear Rangers and Warriors have cold hands...

  • Must be removed before any other Arm bondage.
  • +1 to Escape this binidng
Roll Effect Level Statuses Description
1-6 Easy MittenedUnable to use non-spell attacks. -1 Escape Gags Simple mittens make it impossible to properly grasp a weapon!
7-12 Medium MittenedUnable to use non-spell attacks. -1 Escape Gags Tight mittens buckle around your wrists, keeping you from being able to pull them off easily.
13-19 Hard MittenedUnable to use non-spell attacks. -1 Escape Gags Thick mittens hold your hands in useless fists, buckled tightly about your wrists and elbows to hold themselves in place.
20 Extreme MittenedUnable to use non-spell attacks. -1 Escape Gags These mittens run all the way up your arms to the shoulder, locking at the wrists and upper arm.
Impossible MittenedUnable to use non-spell attacks. -1 Escape Gags The mittens are plushly padded around your wrists and useless hands, turning your fists into cute, playful animal paws. The extreme padding means you can't even grasp things between them.

13 - Leash Trap

In the immortal words of Mortal Kombat... GET OVER HERE!

  • Cannot be escaped if any collar is present.
Roll Effect Level Statuses Description
1-6 Easy Leashed+3 Push Attacks Short leash strap that dangles barely to your waist.
7-12 Medium Tethered+5 Push Attacks This leash dangles down to your ankles.
13-19 Hard Chained+7 Push Attacks This six-foot leash dangles down along the ground, with a loop handle.
20 Extreme Chained+7 Push Attacks This ten-foot leash drags in the wearer's wake with their movements.
Impossible Chained+7 Push Attacks
ImmobilizedCan't move
Your impervious chain leash ends not in a loop, but cuffed to your opponent's arm. There's no way for you to get away from them!

14 - Collar of Sealing Trap

This magical collar prevents the wearer from using Single Use skills, and dulls the effects of magic cast.

Roll Effect Level Statuses Description
1-6 Easy No Single Use Skills Buckled leather collar around your neck.
7-12 Medium No Single Use Skills
Spell -2
Studded leather collar with a padlocked buckle. You feel forces interfering with your spellcasting.
13-19 Hard No Single Use Skills
Spell -4
A tight metal hinged collar clicked around your neck and locked, interfering with your focus whenever you try to cast.
20 Extreme No Single Use Skills
Spell -4
Misses hit the caster
This seamless metal collar around your neck shows no signs of any weakness or way to get it off...
Impossible Opponent may use your Single Use!
Spell -4
Misses hit the caster
The collar around your neck is now sucking away your powers and abilities, using them to empower your opponent! It needs to come off, now!

15 - Heel Trap

Rumor has it that a certain fashion designer has a hand in the appearance of this trap. Poor males...

Roll Effect Level Statuses Description
1-6 Easy Traps +1 Cute ankle boots zip onto your feet and buckle tight with two-inch heels.
7-12 Medium Traps +2 Knee-high boots with four-inch heels lace up your legs, with nice buckles closing at the top
13-19 Hard Traps +3 Thigh-high six-inch heel boots slide up onto your legs, straps pulling tight and buckles locking in place.
20 Extreme Traps +4 Smooth thigh-high en pointe ballet boots capture your feet, locking tight around the thighs and ankles, and not a key in sight.
Impossible Traps +5 These brutal thigh-high boots keep your legs absolutely straight from toe to crotch in a single line. There are no heels to keep you upright and no laces to help you escape.

16 - Weapon Trap

Provides a player with extra attacks! Player may claim any single-use skill in the game.

  • If mittened or wearing a Collar of Sealing, the weapons fall to the ground and may be used by any player.
  • Turn not lost.
Roll Description
1 Your Single Use abilities are sealed permanently, and any you haven't used drop to the ground!
2-8 No effect
9-16 Gain one use of any Single Use ability
17-19 Gain two uses of any Single Use ability
20 Character's Single Use abilities can be used infinitely. Cut loose! (These uses will not drop if you get mittened or collared)

17 - Trap launcher

Launches a trap at a player!

  • Trap type determined by a normal roll unless otherwise stated.
  • Turn only lost on a backfire.
Roll Description
1 Trap Launcher backfires and shoots YOU with a trap. Random opponent chooses which trap type.
2-8 Trap fires inaccurately, scattering traps around the arena. -6 to all players' trap rolls. Penalty reduced by one each time a trap is hit.
9-17 Fires a random trap at a player of your choice.
18-19 Fires two random traps at players of your choice.
20 Fires two different traps of your choice at players of your choice.

18 - Dissolving Trap

Bondage dissolves off your body!

  • May trigger on a lower-difficulty binding if no binding of the select difficulty is available.
  • Turn not lost.
Roll Description
1-6 The trap fizzles! What a loss. No effect.
7-10 Dissolves one Easy binding.
11-14 Dissolves two Medium bindings.
15-17 Dissolves two Hard bindings.
18-19 Dissolves one Extreme binding.
20 Dissolves all non-Impossible bindings. Freedom!

19 - Binding Transfer Trap

One of your binds moves over to one of your opponents!

  • May transfer a lower-difficulty binding if no binding of the select difficulty is available.
  • Turn not lost
Roll Description
1-2 The trap backfires! A randomly chosen opponent transfers a binding of their choice onto you instead!
3-10 Transfers one Easy binding.
11-15 Transfers one Medium binding.
16-19 Transfers one Hard binding.
20 Transfers one Extreme binding! What a turnabout!

20 - Miraculous Escape Trap

One of your impossible bonds may suddenly break loose!

  • If no impossible bonds exist, may completely remove one of your non-impossible binds, of your choice on an 11+ roll.
  • Turn not lost
Roll Description
1-10 False hopes dashed! Your binding holds tight!
11-18 Your binding slips loose, parts of it falling free! One Impossible binding reduced to Medium difficulty.
19-20 One impossible binding disappears without a trace, freeing you from its embrace!